
Dungeon Design pt 4: Multi-Cluster Dungeons
Put a single passage between two dungeon districts and suddenly the party has ground to hold, borders to cross, and an escape route somebody else can take away. Multi-cluster dungeons make faction territory and desperate retreats emerge from the map itself. They're also one blocked door away from a stalled session. Here's how to draw my favorite layout of the four, and keep its chokepoints from becoming chores.








