
The Surprising History of Solo TTRPG Play
Solo TTRPG play has been part of the hobby since the 1970s, serving as practice space, a creative engine with oracles, and now evolving with AI.
Solo TTRPG play has been part of the hobby since the 1970s, serving as practice space, a creative engine with oracles, and now evolving with AI.
I built an interactive KCD2 alchemy tool to manage recipes and reflect on how modern TTRPG design has diminished meaningful crafting and earned progression.
I developed a browser version of Asteroids, sharing my high score hopes while exploring TTRPG tools post-site conversion.
I migrated the site to NextJS for easier management. Having used AI for this I reflect a bit on the future of TTRPG content.
Reject the win-lose mindset and celebrate diverse TTRPG playstyles; curiosity over gatekeeping turns debate into discovery and keeps the hobby welcoming.
Reflecting on Tim Cain and Gary Gygax, this calls for empathetic, nuanced remembrance of D&D's creators over meme-fueled narratives.
5e 2024’s exception-heavy design can fuel rules debates; here’s how DMs and players can balance rulings, fun, and table expectations.
Practical guidance for crafting player-driven wartime stories: pitfalls to avoid, scenario types to run, tools to add tension, and moral nuance.
A data-driven read of Hasbro’s Q3 shows stable cash and strong margins but D&D 2024 underperformed as BG3 fades, pushing a risky digital pivot.
Streamline combat by declaring intentions, using simple ranges, and resolving maneuvers with opposed checks to keep TotM battles fast, tactical, and fun.